# Copyright 2013-2020 Lawrence Livermore National Security, LLC and other # Spack Project Developers. See the top-level COPYRIGHT file for details. # # SPDX-License-Identifier: (Apache-2.0 OR MIT) import sys from spack import * class Opengl(Package): """Placeholder for external OpenGL libraries from hardware vendors""" homepage = "https://www.opengl.org/" variant('glvnd', default=False, description="Expose Graphics APIs through libglvnd") variant('glx', default=True, description="Enable GLX API.") variant('egl', default=False, description="Enable EGL API.") provides('gl', when='~glvnd') provides('gl@:4.5', when='@4.5:') provides('gl@:4.4', when='@4.4:') provides('gl@:4.3', when='@4.3:') provides('gl@:4.2', when='@4.2:') provides('gl@:4.1', when='@4.1:') provides('gl@:3.3', when='@3.3:') provides('gl@:3.2', when='@3.2:') provides('gl@:3.1', when='@3.1:') provides('gl@:3.0', when='@3.0:') provides('gl@:2.1', when='@2.1:') provides('gl@:2.0', when='@2.0:') provides('gl@:1.5', when='@1.5:') provides('gl@:1.4', when='@1.4:') provides('gl@:1.3', when='@1.3:') provides('gl@:1.2', when='@1.2:') provides('gl@:1.1', when='@1.1:') provides('gl@:1.0', when='@1.0:') if sys.platform != 'darwin': provides('glx@1.4', when='~glvnd +glx') # NOTE: This package should have a dependency on libglvnd, but because it # is exclusively provided externally the dependency is never traversed. # depends_on('libglvnd', when='+glvnd') # don't uncomment this provides('libglvnd-be-gl', when='+glvnd') provides('libglvnd-be-glx', when='+glvnd +glx') provides('libglvnd-be-egl', when='+glvnd +egl') provides('egl@1.5', when='~glvnd +egl') depends_on('libglvnd', when='+glvnd') # Override the fetcher method to throw a useful error message; # fixes GitHub issue (#7061) in which this package threw a # generic, uninformative error during the `fetch` step, @property def fetcher(self): msg = """This package is intended to be a placeholder for system-provided OpenGL libraries from hardware vendors. Please download and install OpenGL drivers/libraries for your graphics hardware separately, and then set that up as an external package. An example of a working packages.yaml: packages: opengl: paths: opengl@4.5.0: /opt/opengl buildable: False In that case, /opt/opengl/ should contain these two folders: include/GL/ (opengl headers, including "gl.h") lib (opengl libraries, including "libGL.so") On Apple Darwin (e.g., OS X, macOS) systems, this package is normally installed as part of the XCode Command Line Tools in /usr/X11R6, so a working packages.yaml would be packages: opengl: paths: opengl@4.1: /usr/X11R6 buildable: False In that case, /usr/X11R6 should contain include/GL/ (OpenGL headers, including "gl.h") lib (OpenGL libraries, including "libGL.dylib") On OS X/macOS, note that the version of OpenGL provided depends on your hardware. Look at https://support.apple.com/en-us/HT202823 to see what version of OpenGL your Mac uses.""" raise InstallError(msg) @property def libs(self): result = LibraryList(()) # "libs" provided by glvnd; this package sets the environment variables # so that glvnd, in turn, loads this package's libraries at run-time. if '+glvnd' in self.spec: return result for dir in ['lib64', 'lib']: libs = find_libraries('libGL', join_path(self.prefix, dir), shared=True, recursive=False) if libs: result.extend(libs) break if '+egl' in self.spec: for dir in ['lib64', 'lib']: libs = find_libraries('libEGL', join_path(self.prefix, dir), shared=True, recursive=False) if libs: result.extend(libs) break return result