# Copyright 2013-2024 Lawrence Livermore National Security, LLC and other # Spack Project Developers. See the top-level COPYRIGHT file for details. # # SPDX-License-Identifier: (Apache-2.0 OR MIT) import re import sys from spack.package import * class Opengl(BundlePackage): """Placeholder for external OpenGL libraries from hardware vendors""" homepage = "https://www.opengl.org/" version("4.5") maintainers("biddisco") # This should really be when='platform=linux' but can't because of a # current bug in when and how ArchSpecs are constructed if sys.platform.startswith("linux"): provides("libglx") executables = ["^glxinfo$"] else: # windows and mac provides("gl@4.5") @classmethod def determine_version(cls, exe): if exe: output = Executable(exe)(output=str, error=str) match = re.search(r"OpenGL version string: (\S+)", output) return match.group(1) if match else None else: return None # Override the fetcher method to throw a useful error message; # fixes GitHub issue (#7061) in which this package threw a # generic, uninformative error during the `fetch` step, @property def fetcher(self): msg = """This package is intended to be a placeholder for system-provided OpenGL libraries from hardware vendors. Please download and install OpenGL drivers/libraries for your graphics hardware separately, and then set that up as an external package. An example of a working packages.yaml: packages: opengl: buildable: False externals: - spec: opengl@4.5.0 prefix: /opt/opengl In that case, /opt/opengl/ should contain these two folders: include/GL/ (opengl headers, including "gl.h") lib (opengl libraries, including "libGL.so") On Apple Darwin (e.g., OS X, macOS) systems, this package is normally installed as part of the XCode Command Line Tools in /usr/X11R6, so a working packages.yaml would be packages: opengl: buildable: False externals: - spec: opengl@4.1 prefix: /usr/X11R6 In that case, /usr/X11R6 should contain include/GL/ (OpenGL headers, including "gl.h") lib (OpenGL libraries, including "libGL.dylib") On OS X/macOS, note that the version of OpenGL provided depends on your hardware. Look at https://support.apple.com/en-us/HT202823 to see what version of OpenGL your Mac uses.""" raise InstallError(msg) @fetcher.setter # Since fetcher is read-write, must override both def fetcher(self): _ = self.fetcher @property def headers(self): return self.gl_headers @property def libs(self): return self.gl_libs @property def gl_headers(self): spec = self.spec if "platform=darwin" in spec: header_name = "OpenGL/gl" else: header_name = "GL/gl" return find_headers(header_name, root=self.prefix, recursive=True) @property def gl_libs(self): spec = self.spec if "platform=windows" in spec: lib_name = "opengl32" elif "platform=darwin" in spec: lib_name = "libOpenGL" else: # linux and cray lib_name = "libGL" return find_libraries(lib_name, root=self.prefix, recursive=True)