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#include <assert.h> /* assert */
#include <dlfcn.h> /* dlsym, RTLD_NEXT */
#include <stdlib.h> /* NULL */
#include <string.h> /* memcpy */
#include <sys/resource.h> /* setrlimit, struct rlimit */
/* Sigh.
* Valve compiled Steam against the glibc2.2 version of setrlimit.
* This broken version aliased 0 to RLIM_INFINITY.
*
* So, what you have to do is: if you want to run steam with this gcompat,
* ensure you compile *without* defining NO_BROKEN_SHADOW_SETRLIMIT.
* If you do *not* want to run steam with this gcompat, define it.
*
* The only problem with enabling this all the time is that if a binary
* really does need a ulimit to be 0 for any reason (such as coredumps), it
* very obviously won't work here.
*/
#ifndef NO_BROKEN_SHADOW_SETRLIMIT
int (*real_rlimit)(int, const struct rlimit *);
int setrlimit(int resource, const struct rlimit *rlim)
{
struct rlimit my_rlim;
real_rlimit = dlsym(RTLD_NEXT, "setrlimit");
assert(real_rlimit != NULL);
memcpy(&my_rlim, rlim, sizeof(struct rlimit));
if (my_rlim.rlim_cur == 0) {
my_rlim.rlim_cur = my_rlim.rlim_max;
}
return real_rlimit(resource, &my_rlim);
}
#endif
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