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authorA. Wilcox <AWilcox@Wilcox-Tech.com>2017-06-11 08:41:26 +0000
committerA. Wilcox <AWilcox@Wilcox-Tech.com>2017-06-11 08:41:26 +0000
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tree2d5d4350a1bbf9bafdb5f0a5260714a6190c668d /licenses/circlemud
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The New Plan
ebuild branch has old ebuilds. profiles dir still has CFLAGS. Everything else is removed or modified for changing of upstream to Alpine.
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-/* ************************************************************************
-* Copyright (C) 1995 by Jeremy Elson *
-* All Rights Reserved *
-************************************************************************ */
-
- CircleMUD License
-
-CircleMUD was created by:
-
-Jeremy Elson
-Department of Computer Science
-Johns Hopkins University
-Baltimore, MD 21218 USA
-jelson@circlemud.org
-
-
-
-CircleMUD is licensed software. This file contains the text of the CircleMUD
-license. If you wish to use the CircleMUD system in any way, or use any of
-its source code, you must read this license and are legally bound to comply
-with it.
-
-CircleMUD is a derivative work based on the DikuMUD system written by Hans
-Henrik Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian
-Hammer. DikuMUD is also licensed software; you are legally bound to comply
-with the original DikuMUD license as well as the CircleMUD license if you
-wish to use CircleMUD.
-
-Use of the CircleMUD code in any capacity implies that you have read,
-understood, and agreed to abide by the terms and conditions set down by this
-license and the DikuMUD license. If you use CircleMUD without complying with
-the license, you are breaking the law.
-
-Using CircleMUD legally is easy. In short, the license requires three things:
-
-1) You must not use CircleMUD to make money or be compensated in any way.
-2) You must give the authors credit for their work.
-3) You must comply with the DikuMUD license.
-
-That's it -- those are the main conditions set down by this license.
-Unfortunately, past experience has shown that many people are not willing
-to follow the spirit of the license, so the remainder of this document will
-clearly define those conditions in an attempt to prevent people from
-circumventing them.
-
-The first condition says that you must not use CircleMUD to make money in
-any way or be otherwise compensated. CircleMUD was developed in people's
-uncompensated spare time and was given to you free of charge, and you must
-not use it to make money. CircleMUD must not in any way be used to
-facilitate your acceptance of fees, donations, or other compensation.
-Examples include, but are not limited to the following:
-
--- If you run CircleMUD, you must not require any type of fee or donation
- in exchange for being able to play CircleMUD. You must not solicit,
- offer or accept any kind of donation from your players in exchange for
- enhanced status in the game such as increased levels, character stats,
- gold, or equipment.
-
--- You must not solicit or accept money or other donations in exchange for
- running CircleMUD. You must not accept money or other donations from
- your players for purposes such as hardware upgrades for running
- CircleMUD.
-
--- You must not sell CircleMUD. You must not accept any type of fee in
- exchange for distributing or copying CircleMUD.
-
--- If you are a CircleMUD administrator, You must not accept any type of
- reimbursement for money spent out of pocket for running CircleMUD, i.e.,
- for equipment expenses or fees incurred from service providers.
-
-
-The second part of the license states that you must give credit to the
-creators of CircleMUD. A great deal of work went into the creation of
-CircleMUD, and it was given to you completely free of charge; claiming that
-you wrote the MUD yourself is a slap in the face to everyone who worked to
-bring you a high quality product while asking for nothing but credit for
-their work in return.
-
-Specifically, the following are required:
-
--- The text in the 'credits' file distributed with CircleMUD must be
- preserved. You may add your own credits to the file, but the existing
- text must not be removed, abridged, truncated, or changed in any way.
- This file must be displayed when the 'credits' command is used from
- within the MUD.
-
--- The "CIRCLEMUD" help entry must be maintained intact and unchanged, and
- displayed in its entirety when the 'help circlemud' command is used.
-
--- The login sequence must contain the names of the DikuMUD and CircleMUD
- creators. The 'login sequence' is defined as the text seen by players
- between the time they connect to the MUD and when they start to play
- the game itself.
-
--- This license must be distributed AS IS with all copies or portions of
- the CircleMUD that you distribute, if any, including works derived from
- CircleMUD.
-
--- You must not remove, change, or modify any notices of copyright,
- licensing or authorship found in any CircleMUD source code files.
-
--- Claims that any of the above requirements are inapplicable to a particular
- MUD for reasons such as "our MUD is totally rewritten" or similar are
- completely invalid. If you can write a MUD completely from scratch then
- you are encouraged to do so by all means, but use of any part of the
- CircleMUD or DikuMUD source code requires that their respective licenses
- be followed, including the crediting requirements.
-
-
-The third part of the license simply states that you must comply with the
-DikuMUD license. This is required because CircleMUD is a DikuMUD derivative.
-The DikuMUD license is included below.
-
-
-You are allowed to use, modify and redistribute all CircleMUD source code
-and documentation as long as such use does not violate any of the rules
-set down by this license.
-
-
---Jeremy Elson
-
-CircleMUD 3 -- Copyright (C) 1994-2001, The CircleMUD Group
-Other portions copyright by authors as noted in ChangeLog and source code.
-
-
-
-===========================================================================
-
-
-Everything below this line is the original, unmodified DikuMUD license.
-You must comply with the CircleMUD license above, as well as the DikuMUD
-license below.
-
----------------------------------------------------------------------------
-
-
-/* ************************************************************************
-* Copyright (C) 1990, 1991 *
-* All Rights Reserved *
-************************************************************************* */
-
- DikuMud License
-
- Program & Concept created by
-
-
-Sebastian Hammer
-Prss. Maries Alle 15, 1
-1908 Frb. C.
-DENMARK
-(email quinn@freja.diku.dk)
-
-Michael Seifert
-Nr. Soeg. 37C, 1, doer 3
-1370 Copenhagen K.
-DENMARK
-(email seifert@freja.diku.dk)
-
-Hans Henrik St{rfeldt
-Langs} 19
-3500 V{rl|se
-DENMARK
-(email bombman@freja.diku.dk)
-
-Tom Madsen
-R|de Mellemvej 94B, 64
-2300 Copenhagen S.
-DENMARK
-(email noop@freja.diku.dk)
-
-Katja Nyboe
-Kildeg}rdsvej 2
-2900 Hellerup
-31 62 82 84
-DENMARK
-(email katz@freja.diku.dk)
-
-
-This document contains the rules by which you can use, alter or publish
-parts of DikuMud. DikuMud has been created by the above five listed persons
-in their spare time, at DIKU (Computer Science Instutute at Copenhagen
-University). You are legally bound to follow the rules described in this
-document.
-
-Rules:
-
- !! DikuMud is NOT Public Domain, shareware, careware or the like !!
-
- You may under no circumstances make profit on *ANY* part of DikuMud in
- any possible way. You may under no circumstances charge money for
- distributing any part of dikumud - this includes the usual $5 charge
- for "sending the disk" or "just for the disk" etc.
- By breaking these rules you violate the agreement between us and the
- University, and hence will be sued.
-
- You may not remove any copyright notices from any of the documents or
- sources given to you.
-
- This license must *always* be included "as is" if you copy or give
- away any part of DikuMud (which is to be done as described in this
- document).
-
- If you publish *any* part of dikumud, we as creators must appear in the
- article, and the article must be clearly copyrighted subject to this
- license. Before publishing you must first send us a message, by
- snail-mail or e-mail, and inform us what, where and when you are
- publishing (remember to include your address, name etc.)
-
- If you wish to setup a version of DikuMud on any computer system, you
- must send us a message , by snail-mail or e-mail, and inform us where
- and when you are running the game. (remember to include
- your address, name etc.)
-
-
- Any running version of DikuMud must include our names in the login
- sequence. Furthermore the "credits" command shall always cointain
- our name, addresses, and a notice which states we have created DikuMud.
-
- You are allowed to alter DikuMud, source and documentation as long as
- you do not violate any of the above stated rules.
-
-
-Regards,
-
-
-
-The DikuMud Group
-
-
-Note:
-
-We hope you will enjoy DikuMud, and encourage you to send us any reports
-on bugs (when you find 'it'). Remember that we are all using our spare
-time to write and improve DikuMud, bugs, etc. - and changes will take their
-time. We have so far put extremely many programming hours into this project.
-If you make any major improvements on DikuMud we would be happy to
-hear from you. As you will naturally honor the above rules, you will receive
-new updates and improvements made to the game.
-