summaryrefslogtreecommitdiff
path: root/licenses/NVIDIA-CODEC-SDK
diff options
context:
space:
mode:
Diffstat (limited to 'licenses/NVIDIA-CODEC-SDK')
-rw-r--r--licenses/NVIDIA-CODEC-SDK210
1 files changed, 0 insertions, 210 deletions
diff --git a/licenses/NVIDIA-CODEC-SDK b/licenses/NVIDIA-CODEC-SDK
deleted file mode 100644
index 7ebcc3078..000000000
--- a/licenses/NVIDIA-CODEC-SDK
+++ /dev/null
@@ -1,210 +0,0 @@
-NVIDIA VIDEO CODEC SDK LICENSE AGREEMENT (“Agreement”)
-
-BY DOWNLOADING, INSTALLING OR USING THE SOFTWARE AND OTHER AVAILABLE MATERIALS,
-YOU (“LICENSEE”) AGREE TO BE BOUND BY THE FOLLOWING TERMS AND CONDITIONS OF THIS
-AGREEMENT. If Licensee does not agree to the terms and condition of this
-Agreement, THEN do not downLOAD, INSTALL OR USE the SOFTWARE AND MATERIALS.
-
-The materials available for download to Licensees may include software in both
-sample source code ("Source Code") and object code ("Object Code") versions
-(collectively, the “Software”), documentation and other materials (collectively,
-these code and materials referred to herein as "Licensed Materials"). Except as
-expressly indicated herein, all terms and conditions of this Agreement apply to
-all of the Licensed Materials.
-
-Except as expressly set forth herein, NVIDIA owns all of the Licensed Materials
-and makes them available to Licensee only under the terms and conditions set
-forth in this Agreement.
-
-License: Subject to Licensee’s compliance with the terms of this Agreement,
-NVIDIA grants to Licensee a nonexclusive, non-transferable, worldwide,
-royalty-free, fully paid-up license and right to install, use, reproduce,
-display, perform, modify the Source Code of the Software, and to prepare and
-have prepared derivative works thereof, and distribute the Software and
-derivative works thereof (in object code only) as integrated in Licensee
-software products solely for use with supported NVIDIA GPU hardware products as
-specified in the accompanying release notes. The following terms apply to the
-Licensed Material:
-
- Derivative Works: Subject to the License Grant Back below, Licensee shall own
- any Derivative Works it creates directly to the Source Code that integrates with
- Licensee’s software product ("Modification(s)") subject to NVIDIA’s ownership of
- the underlying Source Code and all intellectual property rights therein.
-
- Distribution: Licensee may distribute the Software (in object code form)
- integrated with Licensee software products only to Licensee’s authorized
- distributors, resellers, and others in Licensee’s distribution chain for
- Licensee product and end users and grant to such third party a sublicense to use
- the Software under a written, legally enforceable agreement that has the effect
- of protecting the Software and the rights of NVIDIA under terms no less
- restrictive than this Agreement.
-
- Limitations: Unless otherwise authorized in the Agreement, Licensee shall not
- otherwise assign, sublicense, lease, or in any other way transfer or disclose
- Software to any third party. Licensee agrees not to disassemble, decompile or
- reverse engineer the Object Code or use or modify any of the Licensed Materials
- to enable screen scraping, data scraping, or any other activity with the purpose
- of capturing copyright protected content in violation of a third party party’s
- intellectual property or other proprietary rights. Licensee shall indemnify
- NVIDIA for any and all claims, liabilities, damages, expenses and costs arising
- from Licensee’s breach of the foregoing limitations.
-
- License Grant Back: Licensee hereby grants to NVIDIA and its affiliates a
- worldwide, non-exclusive, irrevocable, perpetual, sublicenseable (through
- multiple tiers of sublicensees), royalty-free and fully paid-up right and
- license to the Modification(s) created by or on behalf of Licensee so that
- NVIDIA may copy, modify, create derivatives works thereof, to use, have used,
- import, make, have made, sell, offer to sell, sublicense (through multiple tiers
- of sublicensees), distribute (through multiple tiers of distributors) such
- derivative work(s) on a stand-alone basis or as incorporated into the Licensed
- Materials or other related technologies. For the sake of clarity, NVIDIA is not
- prohibited or otherwise restricted from independently developing new features or
- functionality with respect to the Licensed Materials
-
- No Other License: No rights or licenses with respect to any proprietary
- information or patent, copyright, trade secret or other intellectual property
- right owned or controlled by NVIDIA are granted by NVIDIA to Licensee under this
- Agreement, expressly or by implication, except as expressly provided in this
- Agreement.
-
-Confidentiality: If applicable, any exchange of Confidential Information (as
-defined in the NDA) shall be made pursuant to the terms and conditions of a
-separately signed Non-Disclosure Agreement (“NDA”) by and between NVIDIA and
-You. For the sake of clarity, You agree that (a) the Software (in source code
-form); and (b) Your use of the Software is considered Confidential Information
-of NVIDIA.
-
-If You wish to have a third party consultant or subcontractor ("Contractor")
-perform work on Your behalf which involves access to or use of Software, You
-shall obtain a written confidentiality agreement from the Contractor which
-contains terms and obligations with respect to access to or use of Software no
-less restrictive than those set forth in this Agreement and excluding any
-distribution or sublicense rights, and use for any other purpose than permitted
-in this Agreement. Otherwise, You shall not disclose the terms or existence of
-this Agreement or use NVIDIA's name in any publications, advertisements, or
-other announcements without NVIDIA's prior written consent. Unless otherwise
-provided in this Agreement, You do not have any rights to use any NVIDIA
-trademarks or logos.
-
-Intellectual Property Ownership: Except as expressly licensed to Licensee under
-this Agreement, NVIDIA reserves all right, title and interest, including but not
-limited to all intellectual property rights, in and to the Licensed Materials
-and any derivative work(s) made thereto. The algorithms, structure, organization
-and Source Code are the valuable trade secrets and confidential information of
-NVIDIA.
-
-Licensee acknowledges and agrees that it is Licensee’s sole responsibility to
-obtain any, additional, third party licenses required to make, have made, use,
-have used, sell, import, and offer for sale Licensee products that include or
-incorporate any third party technology such as operating systems, audio and/or
-video encoders and decoders or any technology from, including but not limited
-to, Microsoft, Thomson, Fraunhofer IIS, Sisvel S.p.A., MPEG-LA, and Coding
-Technologies (“Third Party Technology”). Licensee acknowledges and agrees that
-NVIDIA has not granted to Licensee under this Agreement any necessary patent
-rights with respect to the Third Party Technology. As such, Licensee’s use of
-the Third Party Technology may be subject to further restrictions and terms and
-conditions. Licensee acknowledges and agrees that Licensee is solely and
-exclusively responsible for obtaining any and all authorizations and licenses
-required for the use, distribution and/or incorporation of the Third Party
-Technology.
-
-Licensee shall, at its own expense fully indemnify, hold harmless, defend and/or
-settle any claim, suit or proceeding that is asserted by a third party against
-NVIDIA and its officers, employees or agents, to the extent such claim, suit or
-proceeding arising from or related to Licensee’s failure to fully satisfy and/or
-comply with the third party licensing obligations related to the Third Party
-Technology (a “Claim”). In the event of a Claim, Licensee agrees to: (a) pay
-all damages or settlement amounts, which shall not be finalized without the
-prior written consent of NVIDIA, (including other reasonable costs incurred by
-NVIDIA, including reasonable attorneys fees, in connection with enforcing this
-paragraph); (b) reimburse NVIDIA for any licensing fees and/or penalties
-incurred by NVIDIA in connection with a Claim; and (c) immediately
-procure/satisfy the third party licensing obligations before using the Software
-pursuant to this Agreement.
-
-Term of Agreement: This Agreement shall become effective from the date of the
-initial download and shall remain in effect for one year thereafter, unless
-terminated as provided below. Unless either party notifies the other party of
-its intent to terminate this Agreement at least thirty (30) days prior to the
-end of the Initial Term or the applicable renewal period, this Agreement will be
-automatically renewed for one (1) year renewal periods thereafter, unless
-terminated in accordance with the “Termination” provision of this Agreement.
-
-NVIDIA may terminate this Agreement (and with it, all of Licensee’s right to the
-Licensed Materials) if (i) Licensee fails to comply with any of the terms and
-conditions of this Agreement and if the breach is not cured within thirty (30)
-days after notice thereof. Upon expiration or termination of this Agreement
-pursuant to this paragraph, Licensee shall immediately cease using the Licensed
-Materials and return or destroy or copies thereof in its possession.
-
-Defensive Suspension: If Licensee commences or participates in any legal
-proceeding against NVIDIA, then NVIDIA may, in its sole discretion, suspend or
-terminate all license grants and any other rights provided under this Agreement.
-
-No Support: NVIDIA has no obligation to support or to continue providing or
-updating any of the Licensed Materials.
-
-No Warranty: THE LICENSED MATERIALS PROVIDED BY NVIDIA TO LICENSEE HEREUNDER
-ARE PROVIDED "AS IS." NVIDIA DISCLAIMS ALL WARRANTIES, EXPRESS, IMPLIED OR
-STATUTORY, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF TITLE,
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-
-Limitation of Liability: NVIDIA SHALL NOT BE LIABLE TO LICENSEE, LICENSEE’S
-CUSTOMERS, OR ANY OTHER PERSON OR ENTITY CLAIMING THROUGH OR UNDER LICENSEE FOR
-ANY LOSS OF PROFITS, INCOME, SAVINGS, OR ANY OTHER CONSEQUENTIAL, INCIDENTAL,
-SPECIAL, PUNITIVE, DIRECT OR INDIRECT DAMAGES (WHETHER IN AN ACTION IN CONTRACT,
-TORT OR BASED ON A WARRANTY), EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY
-OF SUCH DAMAGES. THESE LIMITATIONS SHALL APPLY NOTWITHSTANDING ANY FAILURE OF
-THE ESSENTIAL PURPOSE OF ANY LIMITED REMEDY. IN NO EVENT SHALL NVIDIA’S
-AGGREGATE LIABILITY TO LICENSEE OR ANY OTHER PERSON OR ENTITY CLAIMING THROUGH
-OR UNDER LICENSEE EXCEED THE AMOUNT OF MONEY ACTUALLY PAID BY LICENSEE TO NVIDIA
-FOR THE LICENSED MATERIALS.
-
-Applicable Law and Jurisdiction: This Agreement shall be deemed to have been
-made in, and shall be construed pursuant to, the laws of the State of Delaware.
-The state and/or federal courts residing in Santa Clara County, California shall
-have exclusive jurisdiction over any dispute or claim arising out of this
-Agreement. The United Nations Convention on Contracts for the International Sale
-of Goods is specifically disclaimed.
-
-Feedback: Licensee may, but is not obligated to, provide to NVIDIA any
-suggestions, comments and feedback regarding the Licensed Materials that are
-delivered by NVIDIA to Licensee under this Agreement (collectively, “Licensee
-Feedback”). NVIDIA may use and include any Licensee Feedback that Licensee
-voluntarily provides to improve the Licensed Materials or other related NVIDIA
-technologies. Accordingly, if Licensee provides Licensee Feedback, Licensee
-grants NVIDIA and its licensees a perpetual, irrevocable, worldwide,
-royalty-free, fully paid-up license grant to freely use, have used, sell,
-modify, reproduce, transmit, license, sublicense (through multiple tiers of
-sublicensees), distribute (through multiple tiers of distributors), and
-otherwise commercialize the Licensee Feedback in the Licensed Materials or other
-related technologies.
-
-RESTRICTED RIGHTS NOTICE: Licensed Materials has been developed entirely at
-private expense and is commercial computer software provided with RESTRICTED
-RIGHTS. Use, duplication or disclosure by the U.S. Government or a U.S.
-Government subcontractor is subject to the restrictions set forth in the license
-agreement under which Licensed Materials was obtained pursuant to DFARS
-227.7202-3(a) or as set forth in subparagraphs (c)(1) and (2) of the Commercial
-Computer Software - Restricted Rights clause at FAR 52.227-19, as applicable.
-Contractor/manufacturer is NVIDIA, 2701 San Tomas Expressway, Santa Clara, CA
-95050.
-
-Miscellaneous: If any provision of this Agreement is inconsistent with, or
-cannot be fully enforced under, the law, such provision will be construed as
-limited to the extent necessary to be consistent with and fully enforceable
-under the law. This Agreement is the final, complete and exclusive agreement
-between the parties relating to the subject matter hereof, and supersedes all
-prior or contemporaneous understandings and agreements relating to such subject
-matter, whether oral or written. This Agreement is solely between NVIDIA and
-Licensee. There are no third party beneficiaries, express or implied, to this
-Agreement. This Agreement may only be modified in writing signed by an
-authorized officer of NVIDIA. Licensee agrees that it will not ship, transfer
-or export the Licensed Materials into any country, or use the Licensed Materials
-in any manner, prohibited by the United States Bureau of Industry and Security
-or any export laws, restrictions or regulations. This Agreement, and Licensee’s
-rights and obligations herein, may not be assigned, subcontracted, delegated, or
-otherwise transferred by Licensee without NVIDIA’s prior written consent, and
-any attempted assignment, subcontract, delegation, or transfer in violation of
-the foregoing will be null and void. The terms of this Agreement shall be
-binding upon assignees.