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diff --git a/licenses/circlemud b/licenses/circlemud deleted file mode 100644 index 33eb4bcbd..000000000 --- a/licenses/circlemud +++ /dev/null @@ -1,239 +0,0 @@ -/* ************************************************************************ -* Copyright (C) 1995 by Jeremy Elson * -* All Rights Reserved * -************************************************************************ */ - - CircleMUD License - -CircleMUD was created by: - -Jeremy Elson -Department of Computer Science -Johns Hopkins University -Baltimore, MD 21218 USA -jelson@circlemud.org - - - -CircleMUD is licensed software. This file contains the text of the CircleMUD -license. If you wish to use the CircleMUD system in any way, or use any of -its source code, you must read this license and are legally bound to comply -with it. - -CircleMUD is a derivative work based on the DikuMUD system written by Hans -Henrik Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian -Hammer. DikuMUD is also licensed software; you are legally bound to comply -with the original DikuMUD license as well as the CircleMUD license if you -wish to use CircleMUD. - -Use of the CircleMUD code in any capacity implies that you have read, -understood, and agreed to abide by the terms and conditions set down by this -license and the DikuMUD license. If you use CircleMUD without complying with -the license, you are breaking the law. - -Using CircleMUD legally is easy. In short, the license requires three things: - -1) You must not use CircleMUD to make money or be compensated in any way. -2) You must give the authors credit for their work. -3) You must comply with the DikuMUD license. - -That's it -- those are the main conditions set down by this license. -Unfortunately, past experience has shown that many people are not willing -to follow the spirit of the license, so the remainder of this document will -clearly define those conditions in an attempt to prevent people from -circumventing them. - -The first condition says that you must not use CircleMUD to make money in -any way or be otherwise compensated. CircleMUD was developed in people's -uncompensated spare time and was given to you free of charge, and you must -not use it to make money. CircleMUD must not in any way be used to -facilitate your acceptance of fees, donations, or other compensation. -Examples include, but are not limited to the following: - --- If you run CircleMUD, you must not require any type of fee or donation - in exchange for being able to play CircleMUD. You must not solicit, - offer or accept any kind of donation from your players in exchange for - enhanced status in the game such as increased levels, character stats, - gold, or equipment. - --- You must not solicit or accept money or other donations in exchange for - running CircleMUD. You must not accept money or other donations from - your players for purposes such as hardware upgrades for running - CircleMUD. - --- You must not sell CircleMUD. You must not accept any type of fee in - exchange for distributing or copying CircleMUD. - --- If you are a CircleMUD administrator, You must not accept any type of - reimbursement for money spent out of pocket for running CircleMUD, i.e., - for equipment expenses or fees incurred from service providers. - - -The second part of the license states that you must give credit to the -creators of CircleMUD. A great deal of work went into the creation of -CircleMUD, and it was given to you completely free of charge; claiming that -you wrote the MUD yourself is a slap in the face to everyone who worked to -bring you a high quality product while asking for nothing but credit for -their work in return. - -Specifically, the following are required: - --- The text in the 'credits' file distributed with CircleMUD must be - preserved. You may add your own credits to the file, but the existing - text must not be removed, abridged, truncated, or changed in any way. - This file must be displayed when the 'credits' command is used from - within the MUD. - --- The "CIRCLEMUD" help entry must be maintained intact and unchanged, and - displayed in its entirety when the 'help circlemud' command is used. - --- The login sequence must contain the names of the DikuMUD and CircleMUD - creators. The 'login sequence' is defined as the text seen by players - between the time they connect to the MUD and when they start to play - the game itself. - --- This license must be distributed AS IS with all copies or portions of - the CircleMUD that you distribute, if any, including works derived from - CircleMUD. - --- You must not remove, change, or modify any notices of copyright, - licensing or authorship found in any CircleMUD source code files. - --- Claims that any of the above requirements are inapplicable to a particular - MUD for reasons such as "our MUD is totally rewritten" or similar are - completely invalid. If you can write a MUD completely from scratch then - you are encouraged to do so by all means, but use of any part of the - CircleMUD or DikuMUD source code requires that their respective licenses - be followed, including the crediting requirements. - - -The third part of the license simply states that you must comply with the -DikuMUD license. This is required because CircleMUD is a DikuMUD derivative. -The DikuMUD license is included below. - - -You are allowed to use, modify and redistribute all CircleMUD source code -and documentation as long as such use does not violate any of the rules -set down by this license. - - ---Jeremy Elson - -CircleMUD 3 -- Copyright (C) 1994-2001, The CircleMUD Group -Other portions copyright by authors as noted in ChangeLog and source code. - - - -=========================================================================== - - -Everything below this line is the original, unmodified DikuMUD license. -You must comply with the CircleMUD license above, as well as the DikuMUD -license below. - ---------------------------------------------------------------------------- - - -/* ************************************************************************ -* Copyright (C) 1990, 1991 * -* All Rights Reserved * -************************************************************************* */ - - DikuMud License - - Program & Concept created by - - -Sebastian Hammer -Prss. Maries Alle 15, 1 -1908 Frb. C. -DENMARK -(email quinn@freja.diku.dk) - -Michael Seifert -Nr. Soeg. 37C, 1, doer 3 -1370 Copenhagen K. -DENMARK -(email seifert@freja.diku.dk) - -Hans Henrik St{rfeldt -Langs} 19 -3500 V{rl|se -DENMARK -(email bombman@freja.diku.dk) - -Tom Madsen -R|de Mellemvej 94B, 64 -2300 Copenhagen S. -DENMARK -(email noop@freja.diku.dk) - -Katja Nyboe -Kildeg}rdsvej 2 -2900 Hellerup -31 62 82 84 -DENMARK -(email katz@freja.diku.dk) - - -This document contains the rules by which you can use, alter or publish -parts of DikuMud. DikuMud has been created by the above five listed persons -in their spare time, at DIKU (Computer Science Instutute at Copenhagen -University). You are legally bound to follow the rules described in this -document. - -Rules: - - !! DikuMud is NOT Public Domain, shareware, careware or the like !! - - You may under no circumstances make profit on *ANY* part of DikuMud in - any possible way. You may under no circumstances charge money for - distributing any part of dikumud - this includes the usual $5 charge - for "sending the disk" or "just for the disk" etc. - By breaking these rules you violate the agreement between us and the - University, and hence will be sued. - - You may not remove any copyright notices from any of the documents or - sources given to you. - - This license must *always* be included "as is" if you copy or give - away any part of DikuMud (which is to be done as described in this - document). - - If you publish *any* part of dikumud, we as creators must appear in the - article, and the article must be clearly copyrighted subject to this - license. Before publishing you must first send us a message, by - snail-mail or e-mail, and inform us what, where and when you are - publishing (remember to include your address, name etc.) - - If you wish to setup a version of DikuMud on any computer system, you - must send us a message , by snail-mail or e-mail, and inform us where - and when you are running the game. (remember to include - your address, name etc.) - - - Any running version of DikuMud must include our names in the login - sequence. Furthermore the "credits" command shall always cointain - our name, addresses, and a notice which states we have created DikuMud. - - You are allowed to alter DikuMud, source and documentation as long as - you do not violate any of the above stated rules. - - -Regards, - - - -The DikuMud Group - - -Note: - -We hope you will enjoy DikuMud, and encourage you to send us any reports -on bugs (when you find 'it'). Remember that we are all using our spare -time to write and improve DikuMud, bugs, etc. - and changes will take their -time. We have so far put extremely many programming hours into this project. -If you make any major improvements on DikuMud we would be happy to -hear from you. As you will naturally honor the above rules, you will receive -new updates and improvements made to the game. - |