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2024-11-29user/sdl2: Update to 2.0.22 for Wayland supportA. Wilcox1-4/+5
* Additionally, use GLVND for OpenGL headers. * Also, use RelWithDebInfo instead of RelWithDebugInfo. This matters because the target CMake files installed require the build type to match one of the ones they define, and they define that one.
2020-04-05user/sdl2: Update to 2.0.12A. Wilcox3-19/+5
2020-01-20user/sdl2: Fix 32-bit build with GLESA. Wilcox2-1/+15
2020-01-03user/sdl2: Fix sdl2-config/.pcA. Wilcox2-2/+18
2019-12-28user/sdl2: Use CMake instead of autotoolsA. Wilcox1-18/+14
The SDL 2 build system does not support dash-binsh when using the autotools build system: ./configure: 1: ./configure: objects: not found ./configure: 1: ./configure: objects: not found ./configure: 1: ./configure: objects: not found ./configure: 1: ./configure: objects: not found ./configure: 1: ./configure: objects: not found ./configure: 1: ./configure: objects: not found ./configure: 1: ./configure: objects: not found ./configure: 1: ./configure: objects: not found make: *** No rule to make target 'build/SDL.lo', needed by 'build/libSDL2.la'. Stop. Even when forcing shell to bash and running configure under bash, libtool fails to work: ./libtool: 1569: ./libtool: preserve_args+= --quiet: not found The CMake build system works with dash-binsh, so let's just use that.
2019-08-08user/sdl2: bump to 2.0.10A. Wilcox2-22/+3
2018-12-01user/sdl2: bugfix bump to 2.0.9A. Wilcox1-3/+3
2018-08-07user/sdl2: fix C++ usage on PPC; add udev dynamic joystick supportA. Wilcox2-4/+21
2018-07-18user/sdl2: see entire commit messageA. Wilcox1-0/+44
- fix up metadata and stuff - bump to 2.0.8 - remove DirectFB since it is old and busted sorry pmOS, you really should port to fbdev - add PulseAudio support