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# Copyright 2013-2023 Lawrence Livermore National Security, LLC and other
# Spack Project Developers. See the top-level COPYRIGHT file for details.
#
# SPDX-License-Identifier: (Apache-2.0 OR MIT)
from spack.package import *
class AppleGl(Package):
"""Shim package for the core OpenGL library from Apple"""
homepage = "https://developer.apple.com/library/archive/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_intro/opengl_intro.html"
maintainers("aphecetche")
has_code = False
version("4.1.0")
provides("gl@4.1")
# Only supported on 'platform=darwin' and compiler=apple-clang
conflicts("platform=linux")
conflicts("platform=cray")
conflicts("platform=windows")
conflicts("%gcc")
conflicts("%clang")
conflicts("%msvc")
phases = []
def setup_dependent_build_environment(self, env, dependent_spec):
# we try to setup a build environment with enough hints
# for the build system to pick up on the Apple framework version
# of OpenGL.
# - for a cmake build we actually needs nothing at all as
# find_package(OpenGL) will do the right thing
# - for the rest of the build systems we'll assume that
# setting the C_INCLUDE_PATH will be enough for the compilation phase
# and *** for the link phase.
env.prepend_path("C_INCLUDE_PATH", self.prefix[:-4])
@property
def headers(self):
return HeaderList(
join_path(self.prefix, "System/Library/Frameworks/OpenGL.framework/Headers")
)
@property
def libs(self):
return LibraryList(join_path(self.prefix, "System/Library/Frameworks/OpenGL.framework"))
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