#include <stdlib.h>
#include <string.h>
#include <pthread.h>
#include "locale_impl.h"
#include "lock.h"
#define malloc __libc_malloc
#define calloc undef
#define realloc undef
#define free undef
static int default_locale_init_done;
static struct __locale_struct default_locale, default_ctype_locale;
int __loc_is_allocated(locale_t loc)
{
return loc && loc != C_LOCALE && loc != UTF8_LOCALE
&& loc != &default_locale && loc != &default_ctype_locale;
}
static locale_t do_newlocale(int mask, const char *name, locale_t loc)
{
struct __locale_struct tmp;
for (int i=0; i<LC_ALL; i++) {
tmp.cat[i] = (!(mask & (1<<i)) && loc) ? loc->cat[i] :
__get_locale(i, (mask & (1<<i)) ? name : "");
if (tmp.cat[i] == LOC_MAP_FAILED)
return 0;
}
/* For locales with allocated storage, modify in-place. */
if (__loc_is_allocated(loc)) {
*loc = tmp;
return loc;
}
/* Otherwise, first see if we can use one of the builtin locales.
* This makes the common usage case for newlocale, getting a C locale
* with predictable behavior, very fast, and more importantly, fail-safe. */
if (!memcmp(&tmp, C_LOCALE, sizeof tmp)) return C_LOCALE;
if (!memcmp(&tmp, UTF8_LOCALE, sizeof tmp)) return UTF8_LOCALE;
/* And provide builtins for the initial default locale, and a
* variant of the C locale honoring the default locale's encoding. */
if (!default_locale_init_done) {
for (int i=0; i<LC_ALL; i++)
default_locale.cat[i] = __get_locale(i, "");
default_ctype_locale.cat[LC_CTYPE] = default_locale.cat[LC_CTYPE];
default_locale_init_done = 1;
}
if (!memcmp(&tmp, &default_locale, sizeof tmp)) return &default_locale;
if (!memcmp(&tmp, &default_ctype_locale, sizeof tmp))
return &default_ctype_locale;
/* If no builtin locale matched, attempt to allocate and copy. */
if ((loc = malloc(sizeof *loc))) *loc = tmp;
return loc;
}
locale_t __newlocale(int mask, const char *name, locale_t loc)
{
LOCK(__locale_lock);
loc = do_newlocale(mask, name, loc);
UNLOCK(__locale_lock);
return loc;
}
weak_alias(__newlocale, newlocale);