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approximate 1/sqrt(x) and sqrt(x) with goldschmidt iterations.
this is known to be a fast method for computing sqrt, but it is
tricky to get right, so added detailed comments.
use a lookup table for the initial estimate, this adds 256bytes
rodata but it can be shared between sqrt, sqrtf and sqrtl.
this saves one iteration compared to a linear estimate.
this is for soft float targets, but it supports fenv by using a
floating-point operation to get the final result. the result
is correctly rounded in all rounding modes. if fenv support is
turned off then the nearest rounded result is computed and
inexact exception is not signaled.
assumes fast 32bit integer arithmetics and 32 to 64bit mul.
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Both sqrt and sqrtf shifted the signed exponent as signed int to adjust
the bit representation of the result. There are signed right shifts too
in the code but those are implementation defined and are expected to
compile to arithmetic shift on supported compilers and targets.
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zero, one, two, half are replaced by const literals
The policy was to use the f suffix for float consts (1.0f),
but don't use suffix for long double consts (these consts
can be exactly represented as double).
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thanks to the hard work of Szabolcs Nagy (nsz), identifying the best
(from correctness and license standpoint) implementations from freebsd
and openbsd and cleaning them up! musl should now fully support c99
float and long double math functions, and has near-complete complex
math support. tgmath should also work (fully on gcc-compatible
compilers, and mostly on any c99 compiler).
based largely on commit 0376d44a890fea261506f1fc63833e7a686dca19 from
nsz's libm git repo, with some additions (dummy versions of a few
missing long double complex functions, etc.) by me.
various cleanups still need to be made, including re-adding (if
they're correct) some asm functions that were dropped.
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