1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
|
diff -ur a/src/core/matrix.cpp b/src/core/matrix.cpp
--- a/src/core/matrix.cpp 2020-05-08 18:28:30.000000000 +0100
+++ b/src/core/matrix.cpp 2022-04-26 14:45:23.414518732 +0100
@@ -4,7 +4,11 @@
// think i got it from a book i had about game programming in c.. it's probably slower than what the compiler would do these days.
#define AL_PI 3.14159265358979323846
-#define _AL_SINCOS(x, s, c) __asm__ ("fsincos" : "=t" (c), "=u" (s) : "0" (x))
+#if defined(__i386__) || defined(__x86_64__)
+#define _AL_SINCOS(x, s, c) __asm__ ("fsincos" : "=t" (c), "=u" (s) : "0" (x))
+#else
+#define _AL_SINCOS(x, s, c) s = sinf(x); c = cosf(x);
+#endif
#define FLOATSINCOS(x, s, c) _AL_SINCOS((x) * AL_PI / 128.0, s ,c)
#define MAKE_ROTATION_f(x, y, z)
|